Agones is built on top of the foundation of multiple open source projects, as well as utilising several architectural patterns across both distributed and multiplayer game systems – which can make it complicated to get started with, if they are things you are not familiar with or have experience with already.
To make getting started easier to break down and digest, this guide was written to outline what concepts and technology that the documentation assumes that you have knowledge of, and the depth of that knowledge, as well as providing resource to help fill those knowledge gaps.
Docker and Containerisation
Docker and containerisation is the technological foundation of Agones, so if you aren’t familiar, we recommend you have knowledge in the following areas before getting started with Agones:
- Containers as a concept
- Running Docker containers
- Building your own container
- Registries as a concept
- Pushing and pulling containers from a registry
The following resources are great for learning these concepts:
Kubernetes builds on top of Docker to run containers at scale, on lots of machines. If you have yet to learn about Kubernetes, we recommend that you have knowledge in the following areas before getting started with Agones:
- Kubernetes as a concept - you should take the basics tutorial
- Creating a Deployment with a Service
Mappings in Agones
Agones creates a backing Pod with the appropriate configuration parameters for
GameServer that is configured in a cluster. They both have the same name.
- You should totally read this comic and interactive tutorial
- Katacoda’s free, interactive Kubernetes course
- Kubernetes concepts, explained
Dedicated Game Servers
Agones is a platform for dedicated game servers for multiplayer games. If “dedicated game servers” is a term that is not something you are familiar with, we recommend checking out some of the resources below, before getting started with Agones:
- Dedicated Game Servers, Drawn Badly (video)
- What Every Programmer Needs To Know About Game Networking
- Fast-Paced Multiplayer (Part I): Client-Server Game Architecture
- Game Server (wikipedia)
- Example simple gameserver that responds to UDP and/or TCP commands
If you are building a multiplayer game, you will eventually need to understand how your game engine will integrate with Agones. There are multiple possible solutions, but the engines that have out of the box SDK’s for Agones are:
While you can integrate other engines with Agones, if you are new to developing on a game engine, you may want to start with the above.
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Last modified November 15, 2021: docs: fixes from friction log (#2370) (16d18607)